

The product didn't contain Content Manager, any module with an ability to download additional content nor manage assets, so consisted solely of the Railyard (Called 'My Collection'), the run time GUIs early somewhat limited Surveyor, and Driver modules with the bundled software.

Lacking both sessions and scenarios, users had to Drive in a free play mode which first required building a (or loading a saved) consist and manually 'mounting' it (or them if several consists were mounted onto a trackmark ( these 'invisible-in-driver' arrow-like guides are still in the game with the same name and appearance-but are now used to act as a route-determining destination point (like a GPS waypoint) for the games AI Drivers). Developed over three years beginning in 1998 by Auran Technical guru Greg Lane, it was meant primarily to give those trains hobbyists a leg up on route building and to give those users much interested in Driving a taste of the upcoming Trainz experience with it's more ambitious far seeing design finally realized in TRS2004 and TRS206. It is by today's releases standards, a sparse product with few routes and only partial capabilities of what was to come in the next three–four years of rapid development. These software upgrades were all generated in 2002 in a improvements synergy with a rapidly growing expansion of an online community It was first published and distributed about five months after Microsoft Games released the Microsoft Train Simulator (MSTS). Trainz 1.3, began as the Trainz Community Edition aka Trainz 1.0 as the original Trainz retail version with the suffix determined by the (which is to say after) three service packs added. Then: Clicking there on the ? symbol, will return you back to read on from where you started.Operations Note: Clicking on a footnote ( ) or note tag ( ) in the main body of text will navigate you (position the page) to the exact text for the entry.
